tP: Practical Exam Dry RuntP: Grading


tP: Practical Exam

tP: Practical Exam (PE)

PE Overview

  • PE is not entirely a pleasant experience, but is an essential component that aims to increase the quality of the tP work, and the rigor of tP grading.

  • The PE is divided into four phases:
    • Phase 1: Bug Reporting: In this phase, you will test the allocated product and report bugs, similar to PE-D. This phase is divided further into parts I ... IV. The recommended order and the recommended duration of each part is given below. you will be given about 24 hours (Friday 12 noon to Saturday 12 noon) to finish this phase.
      We recommend that you do it during the lecture slot, or earlier (reason: support from the teaching team will be available only during that time).

      • Phase 1 - part I Product Testing [~60 minutes] -- to focus on reporting bugs in the product (but can report documentation bugs too)
      • Phase 1 - part II Evaluating Documents [~30 minutes] -- to focus on reporting bugs in the UG and DG (but can report product bugs too)
      • Phase 1 - part III Overall Evaluation [~15 minutes] -- to give overall evaluation of the product, documentation, effort, etc.
      • Phase 1 - part IV Bug trimming [~15 minutes] -- to choose upto 6 bugs that you wish to send to the dev team.
    • Phase 2: Developer Response: This phase is for you to respond to the bug reports you received. Done during Sunday - Tuesday period after PE

    • Phase 3: Tester Response: In this phase you will receive the dev teams response to the bugs you reported, and will give your own counter response (if needed). Done during Wednesday - Friday period after the PE.

    • Phase 4: Tutor Moderation: In this phase tutors will look through all dev responses you objected to in the previous phase and decide on a final outcome. Students are not usually involved in this phase.

FAQ Isn't it unreasonable to expect us to spend so many hours for the PE/PE-D?


FAQ Isn't it unfair to students who have other committments during the PE/PE-D period?


  • Grading:
    • Your performance in the practical exam will affect your final grade and your peers', as explained in Admin: Project Grading section.
    • As such, we have put in measures to identify and penalize insincere/random evaluations.
    • Also see:


PE Preparation, Restrictions

  • Mode: individual, take-home assignment. You may do this from anywhere, but you should do it on your own.
  • When: Fri 1200 to Sat 1200 of week 12 (Fri, Nov 7th noon to Sat, Nov 8th noon).

  • Bug reporting will be done mostly similar to PE-D. See the panel below to learn how:

PE Preparation

  • Ensure that you have accepted the invitation to join the GitHub org used by the course. Go to https://github.com/nus-cs2113-AY2526S1 to accept the invitation.

  • Ensure you have access to a computer that is able to run course projects e.g., has the right Java version.

  • We will create a private repo pe-{your GitHub username} in the course's GitHub org about 24 hours before the PE session starts. We'll let you know when it is ready. You will use that repo's issue tracker to report your PE bugs.
  • The issue tracker will already contain the necessary labels.
    • Do not edit the labels (i.e., text/colour) that we have provided.
    • You may add more labels.
      Do not use type. and severity. as prefixes of labels you add.


  • This is a manual testing session. Do not use any test automation tools or custom scripts.

    • If you use any AI tools to help during the session (e.g., generating inputs, etc.,) submit a disclosure on Canvas in the relevant quiz opened during the PE phase.
    • The disclosure should contain a description of how you used the AI tools, some sample prompts, and outputs from AI that were used in the testing.
  • Bugs reported during the PE should be the result of your own testing. Reporting bugs found by others as your own will be reported as a case of academic dishonesty (severity is similar to cheating during the final exam).

  • Recommended to read the guidelines the dev team will follow when responding to your bug reports later, given in the panel below. This will help decide what kind of bugs to report.

Guidelines for the dev team to follow when triaging PE bugs

General:
  • Don't freak out if there are a lot of bug reports. Many can be duplicates and some can be false positives. In any case, we anticipate that all of these products will have some bugs and our penalty for bugs is not harsh. Furthermore, it depends on the severity of the bug. Some bug may not even be penalized.
  • Nit-picking is a good sign: If you receive a lot of nit-picking type of bugs that make you roll your eyes, it means testers were unable to find more serious bugs. That's a good thing.
  • Not exactly zero-sum: As mentioned earlier, the penalty for having a specific bug is not the same as the reward for reporting that bug (it's not a zero-sum game). For example, the reward for testers will be higher (because we don't expect the products to have that many bugs after they have gone through so much prior testing)

Penalty for a minor bug (e.g., ) is unlikely to make a difference in your final grade, especially given that the penalty applies only if you have more than a certain amount of bugs.

For example, in a typical case a developer might be assigned 5+ severity.VeryLow bugs before the penalty even starts affecting their marks.

Accordingly, we hope you'll accept bug reports graciously (rather than fight tooth-and-nail to reject every bug report received) if you think the bug is within the ballpark of 'reasonable'. Those minor bugs are really not worth stressing/fighting over.

  • If you cannot reproduce the bug based on the info given by the tester you are still expected to make a reasonable attempt to go beyond the information provided by the tester to reproduce the bug, if there is clear evidence of something wrong.
    For example, the screenshot in the bug report clearly shows an error message that should not appear, but you can't reproduce the error message based on the info given by the tester. Perhaps the error was caused by something else the tester did although the tester didn't realize it is connected to the error. In this case, based on the error message, you might be in a better position to figure out the real cause of the error. If you don't, the decision can go against you in a later phase if either the tester or the moderator figures out how to reproduce the error and the moderator decides that it is something you should have been able to figure out yourself.

  • If you need the teaching team's inputs when deciding on a bug (e.g., if you are not sure if the UML notation is correct), post in the forum. Remember to give the URL of the issue in your post.
    Keep in mind that the bug triaging accuracy affects your marks, and therefore, the teaching team prefers not to dictate a specific response, type, or severity for a particular bug report (i.e., that decision should be yours). Nevertheless, we can provide some general comments relevant to the issue at hand. Additionally, we encourage other students to chime in with their opinions, as such discussions have learning value.

  • If a bug report contains multiple bugs (i.e., despite instructions to the contrary, a tester included multiple bugs in a single bug report), you have to choose one bug and ignore the others. If there are valid bugs, choose from valid bugs. Among the choices available, choose the one with the highest severity (in your opinion). In your response, mention which bug you chose.

  • If a bug report has broken image links, check with the prof instead of rejecting them outright using the missing image as an excuse. The missing image may be due to a technical problem in the PE issue transfer script.

  • What bugs can be considered duplicates? It is up to the dev team to prove conclusively that a bug is a duplicate. If the proof is not convincing enough, they will be considered as 'not duplicates'. Only the following cases can be considered duplicates:
    (a) The exact same bug reported multiple times.
    (b) Multiple buggy behaviors that are actually caused by the same defect and cannot be fixed independently (i.e., fixing one fixes the others automatically).

    In real projects, similar bugs (e.g., the same typo in multiple places) tend to get combined into a single issue/PR; in the PE, we have to keep independently-fixable things as separate bugs, to avoid complications in grading. After all, having the same typo in two places is not exactly the same as having it in only one place.
    If an independently-fixable yet similar problem appears in more than five distinct places, get our permission to combine them as one bug (in which case we'll require you to increase the severity to match the frequency of the bug).

  • How to prove that something is response.NotInScope: In general, a flaw (e.g., a missing feature, a suboptimal design of a feature, a known bug) can be considered NotInScope if rectifying it is less important than the work that has been done already (because it is fine to delay lower priority work until future iterations) i.e., the supposedly 'better' implementation will take more effort than the current implementation, reducing the effort available to spend on other more important tasks
    In addition, the following (at least one) need to be satisfied:
    • The UG specifies it as not supported or coming in a future version.
    • The user cannot attempt to use the missing feature or when the user does so, the software fails gracefully, possibly with a suitable error message i.e., the software should not crash.

If a bug qualifies for response.NotInScope, the dev team will not be penalized, but the bug reporter will earn a small amount of credit for reporting it.

  • Even bugs inherited from AB3 are counted. As the current development team, you are responsible for all bugs in the product, irrespective of when it was created.

  • Listing something as a known issue in the DG can reduce the severity of the issue (because informing users about the issues, possibly how to avoid/circumvent the issue reduces the impact of the issue to some extent) but that does not mean it is totally immune from being considered a bug.

Functionality bugs
  • Problems caused by extreme user behaviors:
    • If the problem happens only in case of a deliberate sabotage (e.g., user entered a 30-digit telephone number), it will not be considered a bug (in our context).
      However, if it is possible for a user mistake to cause such inputs (e.g., the user missed out typing the space between two parameters), they should not cause harm e.g., such mistakes should not crash the app, corrupt the data, or make it unusable.
    • Problems caused by integer overflows -- apply the guideline in the previous point.
  • Problems caused by very long input values: When a user input is unusually long e.g., a very long name, a very large number, it can cause problems e.g., the UI layout can get messed up, some part of it might get cut off.
    • These can be considered cosmetic issues (i.e., severity.VeryLow) of type.FunctionalityBug (or of type.FeatureFlaw, depending on the nature of the problem).
      However, if the problem can hinder the user (e.g., not seeing the last part of a very long name might not hinder the user, but it does hinder the user if only the first few characters of the name is shown), the severity can be Low or higher.
    • It is also fine to restrict the size/length of inputs as long as the limits are reasonable. For example, limiting the phone number to 8 digits is not reasonable unless you are targeting users whose telephone numbers are guaranteed to be not more than 8 digits.
  • Use of symbols in input values: It is acceptable to disallow certain characters in input values if there is a justification (e.g., because using those symbols in an input value makes the command harder to parse), but they can still be considered FeatureFlaw bugs if they cause inconvenience to the user. For example, disallowing s/o in a person name because / is used as a command delimiter can cause a major problem if the input is expected to match the legal name of the person.
  • Mismatch between the UG and the feature: If the feature behavior needs to be changed, it is either a type.FunctionalityBug or type.FeatureFlaw. But if it is the UG that needs to be updated, it is a type.DocumentationBug.
Feature flaws
  • Missing features and problems in how a feature is designed are considered feature flaws i.e., type.FeatureFlaw.
  • Feature flaws can be claimed as NotInScope, if they qualify as per rules explained above, except for these cases:
    • if fixing the feature flaw is essential for the app to be reasonably useful
    • if the feature is implemented to work in a certain way but it could have been implemented to work in a better way (from the end-user's point of view) without much additional effort
  • Bugs related to duplicate detection: Duplicate detection (e.g., detecting if two persons in the address book are the same) is not trivial; often, detecting only the exact string/value matches is not enough. For example, John Doe and john doe are likely to be the same person. Similarly, extra white space (e.g., the user typed an extra space between the two names) is unlikely to mean they are two different persons. Typically, it is best if you can give a warning in such near match cases so that the user can make the final decision.
    If you app has a duplicate detection feature, make sure its limitations are made clear to the user so that users are not led to believe that duplicates are being detected while many potential duplicate cases go undetected. Otherwise, it can be considered a type.FeatureFlaw.
  • Overzealous input validation: This is a common problem in UIs designed by programmers, because programmers tend to define 'valid' in strict data type point of view, whereas it should be defined based on the user's point of view. In general, it is better to warn rather than to block when inputs are not compliant with the expected format, unless accepting such inputs can hinder the operations of the software. Allowing such flexibility can in turn allow the software to be used in ways you didn't even anticipate while overzealous rejection of inputs can annoy the user:
    Example 1: While your software allows only one phone number in input values, a user might want to input 1234 5678 (HP) 1111-3333 (Office) -- blocking that input might not add any value but allowing it does.
    Example 2: A user might want to enter an appointment/deadline that occurred in the past, just for record keeping purposes (note how Google Calendar doesn't prevent users from creating events in the past -- instead, it shows the event in a lighter color to warn that it is in the past).
    Such overzealous input blocking can be considered a type.FeatureFlaw.
    However, it is fine (and recommended) to show a warning for such inputs to guard against the deviation being a mistake rather than intentional.
    At the same time, the lack of proper handling (either blocking or warning) potentially harmful invalid inputs can be considered a type.FeatureFlaw bug too.
  • Specificity of error message: Error messages can be correct but not specific enough (e.g., it says the input is 'invalid' without giving the reason, or gives too many possible reasons without pointing out the specific reason). These cases can be considered type.FeatureFlaw.
    Calling an invalid value a 'format error' and vice versa is a severity.Low bug e.g., if a date input is required to be in YYYY-MM-DD format, 2021-13-28 is a format error (reason: MM should be in 1..12) but 2021-02-30 is an invalid input (reason: February doesn't have 30 days). However, issuing a 'Invalid date or incorrect format' error message for such a case (i.e., covering both bases) is acceptable if differentiating between the two qualifies as NotInScope.
  • Unnecessarily complicated (or hard-to-type) command formats can be considered a type.FeatureFlaw as it is expected that the input formats will be optimized to get things done fast. Some examples: using very long keywords when shorter ones do, or making keywords case-sensitive when there is no need for it, using hard-to-type special characters in the format when it is possible to avoid them. On the other hand, limiting to short but hard-to-remember keywords can be problematic too. A better approach is to support both a short version (easier to type) and a longer (easier to remember) version for a keyword (an example from the Git world: flags --no-verify and -n are equivalent).
  • Case sensitivity: In general, case sensitivity of something should follow the case sensitivity of the real world entity it represents e.g., as person names are not case-sensitive in the real world, they shouldn't be case-sensitive in the app either. The same applies for search keywords. Incorrect case sensitivity can be considered a FeatureFlaw.
  • A features less useful than it can be is a FeatureFlaw. Some examples related to search-related features:
    • If search keywords are case-sensitive, the user needs to remember the exact case of the words she is looking for. A case-insensitive search is usually more useful.
    • Applying an AND constraint on search keywords means the user will miss out potentially useful search results unless she remembers exactly the words she is looking for. But if an OR constraint is used, the user can retrieve results even if she mis-remembers some of the search terms (searching for Alice Richards can return both Alice Davidson, Alison Richards one of which is likely to be what the user was looking for).
Documentation bugs
  • Broken/incorrect links: Severity can be Low or Medium depending on how much inconvenience they cause to the reader.
  • Extra white space introduced by the PDF conversion: Not counted as bugs unless it hinders the reader. Cases such as a diagram being split between pages are considered bugs, because they hinder the reader.
    'Hinder' the reader? Don't interpret 'hinder' as 'impossible to read'. Even formatting issues such as too much/little padding, font size, alignment, inconsistencies, etc. can 'hinder' the reader in the sense they can slow down the reader or require the reader to put more effort than necessary. Those things that 'need to be fixed' are still bugs but of lower severities (depending on how much they hinder the reader -- most likely severity.VeryLow if the issue is purely cosmetic).
  • UML notation variations caused by the diagramming tool: Can be rejected if not contradicting the standard notation (as given by the textbook) i.e., extra decorations that are not misleading.
    Omitting optional notations is not a bug as long it doesn't hinder understanding.
  • UML notation errors (e.g., using dashed line where a solid line should be used):
    When deciding the severity, consider how much the notation error hinders the reader, but also keep in mind that notation errors hurt the credibility of the diagram (i.e., if even the notation is incorrect, how much can we trust this diagram 🤔?). The latter pushes up the severity further than otherwise. So, the severity can be Low or higher.
  • Details missing from a diagram: In a similar vein to the above, omitting details from a diagram is OK if it does not mislead/hinder the reader.
    Forgetting to include something is not the same as a deliberate decision to omit something in order to simplify the diagram e.g., the latter could accompany a note to the reader to mention which/some parts have been omitted, if it is worthwhile for the reader to know the omission.
    While many UML notations are optional, haphazard omissions without a good reason can affect consistency which affects readability e.g., it can be considered a minor bug if a sequence diagram omits an activation bars in some places but not in other places and yet the omission doesn't make the diagram any easier to read.
  • Nitty-gritty details missing from the UG is not a bug long as the user is informed of those details using other means such as error messages or in-app help.
  • Minor typos: These are still considered as severity.VeryLow type.DocumentationBug bugs (even if it is in the actual UI) which carry a very tiny penalty.
    As avoiding/correcting obvious typos does not take a significant extra effort, they should not have been postponed to a future version. So, they don't qualify for response.NotInScope.
  • Minor grammar errors: You may categorize a minor grammar bug as severity.VeryLow type.DocumentationBug. And, a grammar bug can be marked as response.NotInScope if it doesn't hinder the reader.
  • Severity of bugs related to missing requirements (e.g., missing user stories)? Depends on the potential damage the omission can cause. Keep in mind that not documenting a requirement increases the risk of it not getting implemented in a timely manner (i.e., future developers will not know that feature needs to be implemented).
  • Unfulfilled NFRs: If the DG mentions non-functional requirements that are not met by the product, it can be a severity.Low DocumentationBug if the NFR was unreasonable in the first place. Otherwise, it can be type.FeatureFlaw bug.
  • Details in the diagram too small: This is usually a symptom of having too much info in the diagram. A common example is sequence diagrams showing low-level details of multiple components (recommended: A sequence diagram should show internal interactions of at most one component i.e., treat other components as black boxes).
    While the reader can zoom to see smaller details, this can still be considered a cosmetic issue (i.e., severity.VeryLow).
  • Tester misunderstandings can be caused by inadequate documentation. Some bug reports that arose from a tester misunderstanding something could be due to a flaw in the documentation e.g., something was not explained clearly enough in the document.
  • Undocumented features:
    • If the said feature is not visible to the user and very unlikely for the user to detect it by accident, we can assume the feature was never meant to be released in the current version, which should be fine.
    • If the feature is simple, easily discoverable, and intuitive to use, it is fine to be omitted from the UG, especially if the inclusion seems adding noise rather than value.
    • Other cases point to some issue, either an omission in the UG, or a WIP feature not properly protected/hidden/disabled in the released product.

  • Download the PE files to test, as given below:

Downloading and unzipping JAR/PDF files you will test in the PE

Downloading and unzipping JAR/PDF files you will test in the PE

The files you need for the PE (i.e., .jar file, UG and DG .pdf files) will be given to you as an encrypted zip file. Here are the two steps involved in using it.

  1. Downloading the zip file: After we inform you the details (via email), go to the download location (a Dropbox folder), and download the zip file bearing your partial student number (e.g., A---0000X.zip).
    • The dropbox password needed to download this file is cs2113.
    • You must download this file in advance. Trying to download it during the PE can cause Dropbox to block you due to 'too many attempts'.
  2. Unzipping the zip file: You will need a second two-part password to unzip this file. That password has two parts.
    • The second part will be unique to each student, and will be given in the same email mentioned above.
    • The first part of the password (common to all) will only be announced in Canvas at the start of the PE period.


PE Phase 1: Bug Reporting

In this phase, you will test the allocated product and report bugs, similar to PE-D. This phase is divided further into parts I ... IV. The recommended order and the recommended duration of each part is given below. you will be given about 24 hours (Friday 12 noon to Saturday 12 noon) to finish this phase.
We recommend that you do it during the lecture slot, or earlier (reason: support from the teaching team will be available only during that time).


→ PE Phase 1 - Part I Product Testing [~60 minutes]

Test the product and report bugs as described below. You may report both product bugs and documentation bugs during this period.

Testing instructions for PE and PE-D
a) Downloading and launching the JAR file

Do the following steps after 12 noon on the PE-D day, latest by 4pm (recommended to start earlier rather than wait till 4pm).

  • First, download the latest .jar file and UG/DG .pdf files from the team's releases page, if you haven't done this already.
  • Then, you can start testing it and reporting bugs.

  • Download the zip file from the given location (to be given to you at least a few hours before the PE), if you haven't done that already.
  • The file is zipped using a two-part password.
    • We will email you the second part in advance, via email (it's unique to each student). Keep it safe, and have it ready at the start of the PE.
    • At the start of the PE, we'll give you the first part of the password (common to the whole class), via a Canvas announcement. Use combined password to unzip the file, which should give you another zip file with the name suffix _inner.zip.
    • Unzip that second zip file normally (no password required). That will give you a folder containing the JAR file to test and other PDF files needed for the PE. Warning: do not run the JAR file while it is still inside the zip file.
      Ignore the padding_file found among the extracted files. Its only purpose is to mask the true size of the JAR file so that someone cannot guess which team they will be testing based on the zip file size.
      Some macOS versions will automatically unzip the inner zip file after you unzip the outer zip file using the password.
    • Strongly recommended: Try above steps using the this sample zip file if you wish (first part of the password: password1-, second part: password2 i.e., you should use password1-password2 to unzip it).
      Use the JAR file inside it to try the steps given below as well, to confirm your computer's Java environment is as expected and can run PE jar files.

Steps for testing a tP JAR file (please follow closely)

  1. Put the JAR file in an empty folder in which the app is allowed to create files (i.e., do not use a write-protected folder).
    In rare cases, the team could have submitted a ZIP file instead of a JAR file. In that case, unzip that file into the target folder.
  2. Open a command window. Run the java -version command to ensure you are using Java 17.
    Do this again even if you did this before, as your OS might have auto-updated the default Java version to a newer version.
  3. Check the UG to see if there are extra things you need to do before launching the JAR file e.g., download another file from somewhere
    You may visit the team's releases page on GitHub if they have provided some extra files you need to download.
  4. Launch the jar file using the java -jar command rather than double-clicking (reason: to ensure the jar file is using the same java version that you verified above). Use double-clicking as a last resort.
    We strongly recommend surrounding the jar filename with double quotes, in case special characters in the filename causes the java -jar command to break.
    e.g., java -jar "[CS2113-F18-1][Task Pro].jar"
    Windows users: use the DOS prompt or the PowerShell (not the WSL terminal) to run the JAR file.

If the product doesn't work at all: If the product fails catastrophically e.g., cannot even launch, or even the basic commands crash the app, do the following:

  1. Check the UG of the team, to see if there are extra things you need to do before launching the JAR.
    Confirm that you are using Java 17 and using the java -jar command to run the JAR, as explained in points above.
  2. Contact Prof. Akshay via MS Teams (name: Akshay Narayan, NUSNET: dcsaksh) and give him
    (a) a screenshot of the error message, and
    (b) your GitHub username.
  3. Wait for him to give you a fallback team to test.
    Expected response times: [12 noon - 4pm] 20 minutes, [4-6pm] 5 minutes, [after 6pm] not available (i.e., you need to resolve these issues before 6pm).
  4. Close bug reports you submitted for the previous team (if any).
  5. You should not go back to testing the previous team after you've been given a fallback team to test.
b) What to test
  • Test based on the Developer Guide (Appendix named Instructions for Manual Testing) and the User Guide PDF files. The testing instructions in the Developer Guide can provide you some guidance but if you follow those instructions strictly, you are unlikely to find many bugs. You can deviate from the instructions to probe areas that are more likely to have bugs.
    If the provided UG/DG PDF files have serious issues (e.g., some parts seem to be missing), ask prof for permission to use the Web versions of UG/DG instead.
  • You may do both system testing and acceptance testing.
  • Focus on product testing first, before expanding the focus to reporting documentation bugs.
    Reason: If there are serious issues with the jar file that makes product testing impossible, you need to find that out quickly (within the first 10 minutes) so that you can switch to a different product to test. If you find yourself in such a situation much later, the time spent testing the previous product would go to waste.
  • Be careful when copying commands from the UG (PDF version) to the app as some PDF viewers can affect the pasted text. If that happens, you might want to open the UG in a different PDF viewer.
    If the command you copied spans multiple lines, check to ensure the line break did not mess up the copied command.
c) What bugs to report?
  • You may report functionality bugs, feature flaws, UG bugs, and DG bugs.




  • Do not post suggestions but if the product is missing a critical functionality that makes the product less useful to the intended user, it can be reported as a bug of type type.FeatureFlaw. The dev team is allowed to reject bug reports framed as mere suggestions or/and lacking in a convincing justification as to why the omission or the current design of that functionality is problematic.
d) How to report bugs
  • Post bugs as you find them (i.e., do not wait to post all bugs at the end) because bug reports created/updated after the allocated time will not count.

Where to post bugs

  • We will create a private repo pe-{your GitHub username} in the course's GitHub org about 24 hours before the PE session starts. We'll let you know when it is ready. You will use that repo's issue tracker to report your PE bugs.
  • The issue tracker will already contain the necessary labels.
    • Do not edit the labels (i.e., text/colour) that we have provided.
    • You may add more labels.
      Do not use type. and severity. as prefixes of labels you add.

e) Bug report format
  • Each bug should be a separate issue i.e., do not report multiple problems in the same bug report.
    If there are multiple bugs in the same report, the dev team will select only one of the bugs in the report and discard the others.

  • When reporting similar bugs, it is safer to report them as separate bugs because there is no penalty for reporting duplicates. But as submitting multiple bug reports take extra time, if you are quite sure they will be considered as duplicates by the dev team later, you can report them together, to save time.

  • The whole description of the bug should be in the issue description i.e., do not add comments to the issue. Any such comments will be ignored by our scripts.

  • Assign exactly one *.severity label.
    If multiple severity.* labels are assigned, we'll pick the one with the lowest severity.
    If no severity.* labels is assigned, we'll pick severity.Low as the default.

Bug Severity labels:

  • severity.VeryLow : A flaw that is purely cosmetic and does not affect usage e.g., a typo/spacing/layout/color/font issues in the docs or the UI that doesn't affect usage. Only cosmetic problems should have this label.
  • severity.Low : A flaw that is unlikely to affect normal operations of the product. Appears only in very rare situations and causes a minor inconvenience only.
  • severity.Medium : A flaw that causes occasional inconvenience to some users, but they can continue to use the product.
  • severity.High : A flaw that affects most users and causes major problems for users. i.e., only problems that make the product almost unusable for most users should have this label.

When applying for documentation bugs, replace user with reader.

  • Assign exactly one type.* label.
    If multiple type.* labels are assigned, we'll pick one of the selected ones at random.
    If no type.* labels is assigned, we'll pick one at random.

Type labels:

  • type.FunctionalityBug: A functionality does not work as specified/expected.
  • type.FeatureFlaw: Some functionality missing from a feature delivered in v2.1 in a way that the feature becomes less useful to the intended target user for normal usage. i.e., the feature is not 'complete'. In other words, an acceptance-testing bug that falls within the scope of v2.1 features.
    These issues are counted against the product design aspect of the project. Therefore, other design problems (e.g., low testability, mismatches to the target user/problem, project constraint violations etc.) can be put in this category as well.
    Features that work as specified by the UG but should have been designed to work differently (from the end-user's point of view) fall in this category too.
  • type.DocumentationBug: A flaw in the documentation e.g., a missing step, a wrong instruction, typos
  • If you assign more than one type label, we'll pick one of them at random. If there is no type label, we will revert back to the one given by the tester.
  • If a bug fits multiple types equally well, the team is free to choose the one they think the best match.
  • Write good quality bug reports; poor quality or incorrect bug reports will not earn credit.
    Remember to give enough details for the receiving team to reproduce the bug. If the receiving team cannot reproduce the bug, you will not be able to get credit for it.

  • Do not create/assign sub-issues. Each issue will count as a separate bug report, even if you link them together as sub-issues.

  • Do not refer one bug report from another (e.g., This bug is similar to #12) as such links will no longer work after the bug report is copied over during later PE/PE-D phases.

  • If you need to include < or > symbols in your bug report, you can either use \ to escape them (i.e., use \< and \> e.g., x \< y instead of x < y) or wrap it inside back-ticks.
    Reason: GitHub strips out content wrapped in < and >, for security reasons.

  • When in doubt, choose the lower severity: If the severity of a bug seems to be smack in the middle of two severity levels, choose the lower severity (unless much closer to the higher one than the lower one).
    • Reason: The teaching team follow the same policy when adjudicating disputed severity levels in the last phase of the PE.
    • As the tester, you might feel like you are throwing away marks by choosing a lower priority; but the lower priority has a lower risk of being disputed by the dev team, giving you (and the dev team) a better chance of earning bonus marks for accuracy.

FAQ Some students will be testing less/more buggy products than others? Isn't that unfair?


FAQ What if the product I tested has hardly any bugs?


FAQ What if the product I tested is very buggy? Am I expected to find all those bugs?



→ PE Phase 1 - Part II Evaluating Documents [~30 minutes]

  • Use this slot mainly to report documentation bugs (but you may report product bugs too). You may report bugs related to the UG and the DG.
    Only the content of the UG/DG PDF files (not the online version) should be considered. Do not report bugs that are not contained within those two files (e.g., bugs in the README.md).
  • For each bug reported, cite evidence and justify. For example, if you think the explanation of a feature is too brief, explain what information is missing and why the omission hinders the reader.

  • You may report grammar issues as bugs but note that minor grammar issues that don't hinder the reader are allowed to be categorized as response.NotInScope (by the receiving team) -- such bugs earn only small amount or credit for the tester (hence, do not waste time reporting too many minor grammar errors).

→ PE Phase 1 - Part III Overall Evaluation [~15 minutes]

  • To be submitted via TEAMMATES. If you fail to submit this, you will receive an automatic penalty.
  • The TEAMMATES email containing the submission link should have reached you the day before the PE. If you didn't receive it by then, you can request it to be resent from this page.
  • If TEAMMATES submission page is slow/fails to load (all of you accessing it at the same time is likely to overload the server), wait 3-5 minutes and try again. Do not refresh the page repeatedly as that will overload the server even more, and recovery can take even longer.
Important questions included in the evaluation

Q Quality of the product design,
Evaluate based on the User Guide and the actual product behavior.

Criterion Unable to judge Low Medium High
target user Not specified Clearly specified and narrowed down appropriately
value proposition Not specified The value to target user is low. App is not worth using Some small group of target users might find the app worth using Most of the target users are likely to find the app worth using
optimized for target user Not enough focus for CLI users Mostly CLI-based, but cumbersome to use most of the time Feels like a fast typist can be more productive with the app, compared to an equivalent GUI app without a CLI
feature-fit Many of the features don't fit with others Most features fit together but a few may be possible misfits All features fit together to form a cohesive whole

Q Compared to AddressBook-Level3 (AB3), the overall quality of the UG you evaluated is,
Evaluate based on fit-for-purpose, from the perspective of a target user. For reference, the AB3 UG is here.

Q Compared to AB3, the overall quality of the DG you evaluated is,
Evaluate based on fit-for-purpose from the perspective of a new team member trying to understand the product's internal design by reading the DG. For reference, the AB3 DG is here.

Q [For each member] The functional code contributed by the person is,
Consider implementation work only (i.e., exclude testing, documentation, project management etc.)
The typical iP refers to an iP where all the requirements are met at the minimal expectations given.
Use the person's PPP and RepoSense page to evaluate the effort.

Q [Optional] Concerns or any noteworthy observations about the product you evaluated



→ PE Phase 1 - Part IV Trimming bugs

In this part testers choose upto 6 bugs that they wish to send to the dev team.

Bonus marks for high accuracy rates!

You will receive bonus marks if a high percentage (e.g., some bonus if >50%, a substantial bonus if >70%) of your bugs are accepted as reported (i.e., the eventual type.* and severity.* of the bug matches the value you chose initially and the bug is either response.Accepted or response.NotInScope).

If you are not sure if something is a bug, or the correct severity ...

If you are not sure if something is a bug, or the correct severity, you are welcome to post in the forum and discuss with peers. But given these decisions are part of PE deliverables, the teaching team will not be able to directly answer questions such as 'is this a bug?' or 'what's the correct severity for this bug?' -- but we can still pitch in by providing relevant information/guidelines.

The above applies to this and all remaining PE phases.

Procedure:

  1. Decide which bugs should be sent to the dev team. You may select no more than 6.
    Of these bugs, the highest scoring 5 bugs will be used for your tP grading. We allow you to select up to 6 bugs (instead of 5), to reduce your decision-stress (i.e., it provides a safety margin against wrong choices).
    • Choose based on,
      • severity -- because higher severity will earn higher marks.
      • confidence level that it is indeed a bug -- if the bug is eventually rejected, it will not earn any marks.
      • but not bug type -- for this purpose, consider all bug types as equal.
  2. Close the remaining bug reports.
    • What if I closed a bug that I intended to keep? You can reopen it.
    • What if I keep more than 6 bugs? In that case, we take the 6 bugs with the highest severity. When choosing between two bugs with same severity, we take the bug that was created earlier (i.e., the one with a lower issue number).

PE Phase 2: Developer Response

This phase is for you to respond to the bug reports you received. Done during Sunday - Tuesday period after PE

Deadline: Tue, Nov 11th 2359

Yes, that can be better! For each bug report you receive, if you think a software engineer who takes pride in their own work would say "yes, that can be better!", accept it graciously, even if you can come up with some BS argument to justify the current behavior.
Even when you still want to defend the current behavior, instead of pretending that the behavior was a deliberate choice to begin with, you can say something like,

"Thanks for raising this. Indeed, it didn't occur to us. But now that we have thought about it, we still feel ..."

Some bugs are 'expected'. Given the short time you had for the tP and your inexperience in SE team projects, this work is not expected to be totally bug free. The grading scheme factors that in already -- i.e., your grade will not suffer if you accept a few bugs in this phase.

Bonus marks for high accuracy rates!

You will receive bonus marks if a high percentage (e.g., some bonus if >60% substantial bonus if >80%) of bugs are accepted as triaged (i.e., the eventual type.*, severity.*, and response.* of the bug match the ones you chose).

It's not bargaining!

When the tester and the dev team cannot reach a consensus, the teaching team will select either the dev team position or the tester position as the final state of the bug, whichever appear to be closer to being reasonable. The teaching team will not come up with our own position, or choose a middle ground.

Hence, do not be tempted to argue for an unreasonable position in the hope that you'll receive something less than asked but still in your favor e.g., if the tester chose severity.High but you think it should be severity.Medium, don't argue for severity.VeryLow in the hope that the teaching team will decide a middle ground of severity.Low or severity.Medium. It's more likely that the teaching team will choose the tester's position as yours seems unreasonable.

More importantly, this is not a bargaining between two parties; it's an attempt to determine the true nature of the bug, and your ability to do so (which is an important skill).

Favor response.NotInScope over response.Reject

If there is even the slightest chance that the change directly suggested (or indirectly hinted at) by a bug report is an improvement that you might consider doing in a future version of the product, choose response.NotInScope.
Choose response.Reject only for bug reports that are clearly incorrect (e.g., the tester misunderstood something).
Accordingly, it is typical a team to have a lot more response.NotInScope bugs and very few response.Reject bugs.

Note that response.NotInScope bugs earn a small amount of credit for the tester without any penalty for the dev team, unless there is an unusually high number of such bugs for a team.

If you are not sure if something is a bug, or the correct severity ...

If you are not sure if something is a bug, or the correct severity, you are welcome to post in the forum and discuss with peers. But given these decisions are part of PE deliverables, the teaching team will not be able to directly answer questions such as 'is this a bug?' or 'what's the correct severity for this bug?' -- but we can still pitch in by providing relevant information/guidelines.

The above applies to this and all remaining PE phases.

Where to find the bug reports:

  • We will create a private repo pe-{your team ID} in the course's GitHub org and transfer there all bugs your team received. Only your team members will be able to access it. We'll let you know when it is ready.
  • The issue tracker will already contain the necessary labels.
    • Do not edit the labels (i.e., text/colour) that we have provided.
    • You may add more labels. We will ignore those extra labels.
      Do not use type. and severity. as prefixes of extra labels you add.
  • Do not use the 'transfer bug' feature to transfer the bug to another repo (to your team repo, for example).
  • Do not edit the body text or the subject of the issue. Doing so will invalidate your response (i.e., we accept the bug as reported by the tester).
  • Do not create new issues in this issue tracker.
  • You may close bug reports if you wish, to move them out of your view. Closing an issue does not affect their status in the PE i.e., we process close issues the same way open issues are processed. You may pin issues if you wish, to help with triaging.

How to respond to bug reports:

  • Stray bugs: If a bug seems to be for a different product (i.e., wrongly assigned to your team), let us know ASAP.
  • Assignee(s): Assign to the issue team member(s) responsible for the bug. If no one is assigned, we consider the whole team as responsible for it.
    • There is no need to actually fix the bug though. It's simply an indication/acceptance of responsibility. The penalty for the bug (if any) will be divided among the assignees e.g., if the penalty is -0.4 and there are 2 assignees, each member will be penalized -0.2.
    • If it is not easy to decide the assignee(s), we recommend (but not enforce) that the feature owner should be assigned bugs related to the feature, Reason: The feature owner should have defended the feature against bugs using automated tests and defensive coding techniques.
    • It is also fine to not assign a bug to anyone, in which case the penalty will be divided equally among team members.
    • You may need to type the GitHub username of a member for it to appear in the assignee list.
  • Acceptance status: Apply exactly one response.* label (if missing, or if there are multiple such labels, we assign: response.Accepted)

Response Labels:

  • response.Accepted: You accept it as a valid bug.
  • response.NotInScope: It is a valid issue, but fixing it is less important than the work done in the current version of the product e.g., it was not related to features delivered in v2.1 or lower priority than the work already done in v2.1.
  • response.Rejected: What tester treated as a bug is in fact the expected and correct behavior (from the user's point of view), or the tester was mistaken in some other way. Note: Disagreement with the bug severity/type given by the tester is not a valid reason to reject the bug.
  • response.CannotReproduce: You are unable to reproduce the behavior reported in the bug after multiple tries.
  • response.IssueUnclear: The issue description is not clear. Don't post comments asking the tester to give more info. The tester will not be able to see those comments because the bug reports are anonymous.

Only the response.Accepted bugs are counted against the dev team. While response.NotInScope are not counted against the dev team, they can earn a small amount of marks for the tester. The other three do not affect marks of either the dev team or the tester, except when calculating bonus marks for accuracy.

  • Duplicate bugs: To mark an issue as a duplicate of another, mark one as a sub-issue of the other using the GitHub sub-issue feature (Create sub-issueAdd existing issue).

    • For each group of duplicates, all duplicates should be marked as sub-issues of one original i.e., no multiple levels of sub-issues.
    • If the duplication status is eventually accepted, all duplicates will be assumed to have inherited the type.* and severity.* of the original issue (i.e., all sub-issues will be given the labels of the parent issue automatically, even if sub-issues have different labels).
  • Bug type:If you disagree with the original bug type assigned to the bug, you may change it to the correct type.

Type labels:

  • type.FunctionalityBug: A functionality does not work as specified/expected.
  • type.FeatureFlaw: Some functionality missing from a feature delivered in v2.1 in a way that the feature becomes less useful to the intended target user for normal usage. i.e., the feature is not 'complete'. In other words, an acceptance-testing bug that falls within the scope of v2.1 features.
    These issues are counted against the product design aspect of the project. Therefore, other design problems (e.g., low testability, mismatches to the target user/problem, project constraint violations etc.) can be put in this category as well.
    Features that work as specified by the UG but should have been designed to work differently (from the end-user's point of view) fall in this category too.
  • type.DocumentationBug: A flaw in the documentation e.g., a missing step, a wrong instruction, typos
  • If you assign more than one type label, we'll pick one of them at random. If there is no type label, we will revert back to the one given by the tester.
  • If a bug fits multiple types equally well, the team is free to choose the one they think the best match.
  • Bug severity: If you disagree with the original severity assigned to the bug, change it to the correct level.

Bug Severity labels:

  • severity.VeryLow : A flaw that is purely cosmetic and does not affect usage e.g., a typo/spacing/layout/color/font issues in the docs or the UI that doesn't affect usage. Only cosmetic problems should have this label.
  • severity.Low : A flaw that is unlikely to affect normal operations of the product. Appears only in very rare situations and causes a minor inconvenience only.
  • severity.Medium : A flaw that causes occasional inconvenience to some users, but they can continue to use the product.
  • severity.High : A flaw that affects most users and causes major problems for users. i.e., only problems that make the product almost unusable for most users should have this label.

When applying for documentation bugs, replace user with reader.

  • If there are multiple severity labels, we choose the lowest one. If there is no severity label, we revert to the one assigned by the tester.
  • Justification: Add a team response comment, justifying your response. This comment will be communicated to the tester (who will then add their own counter-response) and will be considered by the teaching team in later phases (when resolving disputed bug reports).
    • Give your teams response as a single comment, starting with a line that has the text # T (# space T). Example:
      Markdown text:
      # T
      
      We don't agree with the severity because ...
      
      We think fixing this bug is out of scope because ...
      
      Result:

      T

      We don't agree with the severity because ...

      We think fixing this bug is out of scope because ...

    • You must add a team response comment justifying your stance, for all the following cases:
      • downgrading severity
      • non-acceptance of a bug
      • changing the bug type (no need to justify this)
      • non-obvious duplicate
    • If you don't provide a justification and the tester disagrees with your response to the bug, the teaching team will have no choice but to rule in favor of the tester.
    • You may use issue comments to discuss the bug with team members.
      If there are multiple comments in the issue thread, we will take the latest comment that starts with # T as the team's response. If there aren't any comments starting with # T, we will take the latest comment as the team's response.

FAQ Do we need to justify even if we accept the bug as is?


  • As far as possible, choose the correct type.*, severity.*, response.*, assignees, and duplicate status even for bugs you are not accepting. Reason: your non-acceptance may be rejected in a later phase, in which case we need to grade it as an accepted bug.
    If a bug's 'duplicate' status was rejected later (i.e., the tester says it is not really a duplicate and the teaching team agrees with the tester), it will inherit the response/type/severity/assignees from the 'original' bug that it was claimed to be a duplicate of.

Suggested workflow:

  1. Give a deadline for team members to self-assign bugs they voluntarily take responsibility for.
  2. After the deadline, assign the remaining bugs based on team consensus (e.g., discuss through a team meeting).
  3. Optionally, review how team members have responded to the bugs assigned to them, and providing suggestions on their choice of response.* label and justifications.
  • Must read: Guidelines for bug triaging is given below:
Guidelines for bug triaging
General:
  • Don't freak out if there are a lot of bug reports. Many can be duplicates and some can be false positives. In any case, we anticipate that all of these products will have some bugs and our penalty for bugs is not harsh. Furthermore, it depends on the severity of the bug. Some bug may not even be penalized.
  • Nit-picking is a good sign: If you receive a lot of nit-picking type of bugs that make you roll your eyes, it means testers were unable to find more serious bugs. That's a good thing.
  • Not exactly zero-sum: As mentioned earlier, the penalty for having a specific bug is not the same as the reward for reporting that bug (it's not a zero-sum game). For example, the reward for testers will be higher (because we don't expect the products to have that many bugs after they have gone through so much prior testing)

Penalty for a minor bug (e.g., ) is unlikely to make a difference in your final grade, especially given that the penalty applies only if you have more than a certain amount of bugs.

For example, in a typical case a developer might be assigned 5+ severity.VeryLow bugs before the penalty even starts affecting their marks.

Accordingly, we hope you'll accept bug reports graciously (rather than fight tooth-and-nail to reject every bug report received) if you think the bug is within the ballpark of 'reasonable'. Those minor bugs are really not worth stressing/fighting over.

  • If you cannot reproduce the bug based on the info given by the tester you are still expected to make a reasonable attempt to go beyond the information provided by the tester to reproduce the bug, if there is clear evidence of something wrong.
    For example, the screenshot in the bug report clearly shows an error message that should not appear, but you can't reproduce the error message based on the info given by the tester. Perhaps the error was caused by something else the tester did although the tester didn't realize it is connected to the error. In this case, based on the error message, you might be in a better position to figure out the real cause of the error. If you don't, the decision can go against you in a later phase if either the tester or the moderator figures out how to reproduce the error and the moderator decides that it is something you should have been able to figure out yourself.

  • If you need the teaching team's inputs when deciding on a bug (e.g., if you are not sure if the UML notation is correct), post in the forum. Remember to give the URL of the issue in your post.
    Keep in mind that the bug triaging accuracy affects your marks, and therefore, the teaching team prefers not to dictate a specific response, type, or severity for a particular bug report (i.e., that decision should be yours). Nevertheless, we can provide some general comments relevant to the issue at hand. Additionally, we encourage other students to chime in with their opinions, as such discussions have learning value.

  • If a bug report contains multiple bugs (i.e., despite instructions to the contrary, a tester included multiple bugs in a single bug report), you have to choose one bug and ignore the others. If there are valid bugs, choose from valid bugs. Among the choices available, choose the one with the highest severity (in your opinion). In your response, mention which bug you chose.

  • If a bug report has broken image links, check with the prof instead of rejecting them outright using the missing image as an excuse. The missing image may be due to a technical problem in the PE issue transfer script.

  • What bugs can be considered duplicates? It is up to the dev team to prove conclusively that a bug is a duplicate. If the proof is not convincing enough, they will be considered as 'not duplicates'. Only the following cases can be considered duplicates:
    (a) The exact same bug reported multiple times.
    (b) Multiple buggy behaviors that are actually caused by the same defect and cannot be fixed independently (i.e., fixing one fixes the others automatically).

    In real projects, similar bugs (e.g., the same typo in multiple places) tend to get combined into a single issue/PR; in the PE, we have to keep independently-fixable things as separate bugs, to avoid complications in grading. After all, having the same typo in two places is not exactly the same as having it in only one place.
    If an independently-fixable yet similar problem appears in more than five distinct places, get our permission to combine them as one bug (in which case we'll require you to increase the severity to match the frequency of the bug).

  • How to prove that something is response.NotInScope: In general, a flaw (e.g., a missing feature, a suboptimal design of a feature, a known bug) can be considered NotInScope if rectifying it is less important than the work that has been done already (because it is fine to delay lower priority work until future iterations) i.e., the supposedly 'better' implementation will take more effort than the current implementation, reducing the effort available to spend on other more important tasks
    In addition, the following (at least one) need to be satisfied:
    • The UG specifies it as not supported or coming in a future version.
    • The user cannot attempt to use the missing feature or when the user does so, the software fails gracefully, possibly with a suitable error message i.e., the software should not crash.

If a bug qualifies for response.NotInScope, the dev team will not be penalized, but the bug reporter will earn a small amount of credit for reporting it.

  • Even bugs inherited from AB3 are counted. As the current development team, you are responsible for all bugs in the product, irrespective of when it was created.

  • Listing something as a known issue in the DG can reduce the severity of the issue (because informing users about the issues, possibly how to avoid/circumvent the issue reduces the impact of the issue to some extent) but that does not mean it is totally immune from being considered a bug.

Functionality bugs
  • Problems caused by extreme user behaviors:
    • If the problem happens only in case of a deliberate sabotage (e.g., user entered a 30-digit telephone number), it will not be considered a bug (in our context).
      However, if it is possible for a user mistake to cause such inputs (e.g., the user missed out typing the space between two parameters), they should not cause harm e.g., such mistakes should not crash the app, corrupt the data, or make it unusable.
    • Problems caused by integer overflows -- apply the guideline in the previous point.
  • Problems caused by very long input values: When a user input is unusually long e.g., a very long name, a very large number, it can cause problems e.g., the UI layout can get messed up, some part of it might get cut off.
    • These can be considered cosmetic issues (i.e., severity.VeryLow) of type.FunctionalityBug (or of type.FeatureFlaw, depending on the nature of the problem).
      However, if the problem can hinder the user (e.g., not seeing the last part of a very long name might not hinder the user, but it does hinder the user if only the first few characters of the name is shown), the severity can be Low or higher.
    • It is also fine to restrict the size/length of inputs as long as the limits are reasonable. For example, limiting the phone number to 8 digits is not reasonable unless you are targeting users whose telephone numbers are guaranteed to be not more than 8 digits.
  • Use of symbols in input values: It is acceptable to disallow certain characters in input values if there is a justification (e.g., because using those symbols in an input value makes the command harder to parse), but they can still be considered FeatureFlaw bugs if they cause inconvenience to the user. For example, disallowing s/o in a person name because / is used as a command delimiter can cause a major problem if the input is expected to match the legal name of the person.
  • Mismatch between the UG and the feature: If the feature behavior needs to be changed, it is either a type.FunctionalityBug or type.FeatureFlaw. But if it is the UG that needs to be updated, it is a type.DocumentationBug.
Feature flaws
  • Missing features and problems in how a feature is designed are considered feature flaws i.e., type.FeatureFlaw.
  • Feature flaws can be claimed as NotInScope, if they qualify as per rules explained above, except for these cases:
    • if fixing the feature flaw is essential for the app to be reasonably useful
    • if the feature is implemented to work in a certain way but it could have been implemented to work in a better way (from the end-user's point of view) without much additional effort
  • Bugs related to duplicate detection: Duplicate detection (e.g., detecting if two persons in the address book are the same) is not trivial; often, detecting only the exact string/value matches is not enough. For example, John Doe and john doe are likely to be the same person. Similarly, extra white space (e.g., the user typed an extra space between the two names) is unlikely to mean they are two different persons. Typically, it is best if you can give a warning in such near match cases so that the user can make the final decision.
    If you app has a duplicate detection feature, make sure its limitations are made clear to the user so that users are not led to believe that duplicates are being detected while many potential duplicate cases go undetected. Otherwise, it can be considered a type.FeatureFlaw.
  • Overzealous input validation: This is a common problem in UIs designed by programmers, because programmers tend to define 'valid' in strict data type point of view, whereas it should be defined based on the user's point of view. In general, it is better to warn rather than to block when inputs are not compliant with the expected format, unless accepting such inputs can hinder the operations of the software. Allowing such flexibility can in turn allow the software to be used in ways you didn't even anticipate while overzealous rejection of inputs can annoy the user:
    Example 1: While your software allows only one phone number in input values, a user might want to input 1234 5678 (HP) 1111-3333 (Office) -- blocking that input might not add any value but allowing it does.
    Example 2: A user might want to enter an appointment/deadline that occurred in the past, just for record keeping purposes (note how Google Calendar doesn't prevent users from creating events in the past -- instead, it shows the event in a lighter color to warn that it is in the past).
    Such overzealous input blocking can be considered a type.FeatureFlaw.
    However, it is fine (and recommended) to show a warning for such inputs to guard against the deviation being a mistake rather than intentional.
    At the same time, the lack of proper handling (either blocking or warning) potentially harmful invalid inputs can be considered a type.FeatureFlaw bug too.
  • Specificity of error message: Error messages can be correct but not specific enough (e.g., it says the input is 'invalid' without giving the reason, or gives too many possible reasons without pointing out the specific reason). These cases can be considered type.FeatureFlaw.
    Calling an invalid value a 'format error' and vice versa is a severity.Low bug e.g., if a date input is required to be in YYYY-MM-DD format, 2021-13-28 is a format error (reason: MM should be in 1..12) but 2021-02-30 is an invalid input (reason: February doesn't have 30 days). However, issuing a 'Invalid date or incorrect format' error message for such a case (i.e., covering both bases) is acceptable if differentiating between the two qualifies as NotInScope.
  • Unnecessarily complicated (or hard-to-type) command formats can be considered a type.FeatureFlaw as it is expected that the input formats will be optimized to get things done fast. Some examples: using very long keywords when shorter ones do, or making keywords case-sensitive when there is no need for it, using hard-to-type special characters in the format when it is possible to avoid them. On the other hand, limiting to short but hard-to-remember keywords can be problematic too. A better approach is to support both a short version (easier to type) and a longer (easier to remember) version for a keyword (an example from the Git world: flags --no-verify and -n are equivalent).
  • Case sensitivity: In general, case sensitivity of something should follow the case sensitivity of the real world entity it represents e.g., as person names are not case-sensitive in the real world, they shouldn't be case-sensitive in the app either. The same applies for search keywords. Incorrect case sensitivity can be considered a FeatureFlaw.
  • A features less useful than it can be is a FeatureFlaw. Some examples related to search-related features:
    • If search keywords are case-sensitive, the user needs to remember the exact case of the words she is looking for. A case-insensitive search is usually more useful.
    • Applying an AND constraint on search keywords means the user will miss out potentially useful search results unless she remembers exactly the words she is looking for. But if an OR constraint is used, the user can retrieve results even if she mis-remembers some of the search terms (searching for Alice Richards can return both Alice Davidson, Alison Richards one of which is likely to be what the user was looking for).
Documentation bugs
  • Broken/incorrect links: Severity can be Low or Medium depending on how much inconvenience they cause to the reader.
  • Extra white space introduced by the PDF conversion: Not counted as bugs unless it hinders the reader. Cases such as a diagram being split between pages are considered bugs, because they hinder the reader.
    'Hinder' the reader? Don't interpret 'hinder' as 'impossible to read'. Even formatting issues such as too much/little padding, font size, alignment, inconsistencies, etc. can 'hinder' the reader in the sense they can slow down the reader or require the reader to put more effort than necessary. Those things that 'need to be fixed' are still bugs but of lower severities (depending on how much they hinder the reader -- most likely severity.VeryLow if the issue is purely cosmetic).
  • UML notation variations caused by the diagramming tool: Can be rejected if not contradicting the standard notation (as given by the textbook) i.e., extra decorations that are not misleading.
    Omitting optional notations is not a bug as long it doesn't hinder understanding.
  • UML notation errors (e.g., using dashed line where a solid line should be used):
    When deciding the severity, consider how much the notation error hinders the reader, but also keep in mind that notation errors hurt the credibility of the diagram (i.e., if even the notation is incorrect, how much can we trust this diagram 🤔?). The latter pushes up the severity further than otherwise. So, the severity can be Low or higher.
  • Details missing from a diagram: In a similar vein to the above, omitting details from a diagram is OK if it does not mislead/hinder the reader.
    Forgetting to include something is not the same as a deliberate decision to omit something in order to simplify the diagram e.g., the latter could accompany a note to the reader to mention which/some parts have been omitted, if it is worthwhile for the reader to know the omission.
    While many UML notations are optional, haphazard omissions without a good reason can affect consistency which affects readability e.g., it can be considered a minor bug if a sequence diagram omits an activation bars in some places but not in other places and yet the omission doesn't make the diagram any easier to read.
  • Nitty-gritty details missing from the UG is not a bug long as the user is informed of those details using other means such as error messages or in-app help.
  • Minor typos: These are still considered as severity.VeryLow type.DocumentationBug bugs (even if it is in the actual UI) which carry a very tiny penalty.
    As avoiding/correcting obvious typos does not take a significant extra effort, they should not have been postponed to a future version. So, they don't qualify for response.NotInScope.
  • Minor grammar errors: You may categorize a minor grammar bug as severity.VeryLow type.DocumentationBug. And, a grammar bug can be marked as response.NotInScope if it doesn't hinder the reader.
  • Severity of bugs related to missing requirements (e.g., missing user stories)? Depends on the potential damage the omission can cause. Keep in mind that not documenting a requirement increases the risk of it not getting implemented in a timely manner (i.e., future developers will not know that feature needs to be implemented).
  • Unfulfilled NFRs: If the DG mentions non-functional requirements that are not met by the product, it can be a severity.Low DocumentationBug if the NFR was unreasonable in the first place. Otherwise, it can be type.FeatureFlaw bug.
  • Details in the diagram too small: This is usually a symptom of having too much info in the diagram. A common example is sequence diagrams showing low-level details of multiple components (recommended: A sequence diagram should show internal interactions of at most one component i.e., treat other components as black boxes).
    While the reader can zoom to see smaller details, this can still be considered a cosmetic issue (i.e., severity.VeryLow).
  • Tester misunderstandings can be caused by inadequate documentation. Some bug reports that arose from a tester misunderstanding something could be due to a flaw in the documentation e.g., something was not explained clearly enough in the document.
  • Undocumented features:
    • If the said feature is not visible to the user and very unlikely for the user to detect it by accident, we can assume the feature was never meant to be released in the current version, which should be fine.
    • If the feature is simple, easily discoverable, and intuitive to use, it is fine to be omitted from the UG, especially if the inclusion seems adding noise rather than value.
    • Other cases point to some issue, either an omission in the UG, or a WIP feature not properly protected/hidden/disabled in the released product.

FAQ So, those who write more code will be hit with more bugs? How's that fair?


FAQ What if the bug is real but the tester used the wrong label (e.g., used the wrong type.*). Can we reject that bug?


FAQ What if the bug the tester reported is legit but the expected behavior tester suggested is not correct?


  • In addition, you can also refer to PE grading guidelines given below:

Admin tP Grading → Grading bugs found in the PE

Grading bugs found in the PE
  • Of the , the one you do better will be given a 70% weight and the other a 30% weight so that your total score is driven by your strengths rather than weaknesses.
  • Bugs not accepted by the dev team, if the non-acceptance is approved by the teaching team, will not affect marks of the tester or the developer.
  • The penalty/credit for a bug varies based on the severity of the bug: severity.High > severity.Medium > severity.Low > severity.VeryLow
  • The three bug types (i.e., type.FunctionalityBug, type.DocumentationBug, type.FeatureFlaw) are counted for three different grade components. The penalty/credit can vary slightly based on the bug type, but you may consider them as roughly equivalent. So, always choose the most suitable type for a bug rather than try to choose a type that benefits your grade.
  • The penalty for a bug is divided equally among .
  • Developers are not penalized for duplicate bug reports they received but the testers earn credit for duplicate bug reports they submitted, provided the duplicates are not submitted by the same tester.
    However, earn less credit for the tester and slightly higher penalty for the developer.
  • Excessive incorrect downgrading/rejecting/, if deemed an attempt to game the system, will be penalized.

FAQ So, those who write more code will be hit with more bugs? How's that fair?


FAQ Some students will be testing less/more buggy products than others? Isn't that unfair?


FAQ What if the product I tested has hardly any bugs?


FAQ What if the product I tested is very buggy? Am I expected to find all those bugs?




PE Phase 3: Tester Response

In this phase you will receive the dev teams response to the bugs you reported, and will give your own counter response (if needed). Done during Wednesday - Friday period after the PE.

Start: Within 1 day after Phase 2 ends.

Within 24 hours of the end of phase 2, comments will be added to the bug reports in the same issue tracker you reported bugs, to indicate the response each received from the receiving team.

Deadline: Fri, Nov 14th 2359. Strongly recommended to finish early, by 6pm on that day (reason: we will be sending out a status update email at 6pm -- if there are any discrepancies, you can still rectify them before the hard deadline).

Don't get upset if the dev team did not fully agree with most of the bugs you reported. Some may have provided arguments against your bug reports that you consider unreasonable; not to worry, just give your counterarguments and leave it to the teaching team to decide (in the next phase) which position is more reasonable.

However, if the dev team's argument is not too far from 'reasonable', it may be better to agree than disagree.
Reason: an incorrect counterargument at this phase will lower your accuracy more than an incorrect decision made during the testing phase, since you now have more time to think about the bug, i.e., changing your position after having more time to consider it and after seeing more information is encouraged, compared to sticking to your initial position 'no matter what'.

  • If a bug reported has been subjected to any of the below by the dev team, and you don't agree with their action, you can record your objections and the reason for the objection.
    • response.*: bug not accepted
    • severity.*: severity downgraded
    • duplicate: bug flagged as duplicate (Note that you still get credit for bugs flagged as duplicates, unless you reported both bugs yourself. Nevertheless, it is in your interest to object to incorrect duplicate flags because when a bug is reported by more testers, it will be considered an 'obvious' bug and will earn slightly less credit than otherwise)
    • type.*: bug type changed (you can ignore this, as the bug type does not affect your marks)

  • No action is required for a bug if,

    • none of (a), (b), and (c) above applies to it.
    • you have no objections to the actions taken by the dev team on it, w.r.t. (a), (b), (c)
    • the bug was not selected to send to the dev team in the first place.
  • When the phase has been announced as open, go to your PE bug reporting issue tracker.

  • For each issue, check the comment posted by our script, informing you of the team's response. If there is any aspect that needs your input, they will be listed under the heading Aspects You Can Object To:

    • If the team has downgraded the severity and you agree with the downgrade, no action needed. If you disagree, explain your objection using exactly one comment, starting with the line # S (# space S)e.g.,
      # S
      
      I don't agree with the severity downgrade because ...
      
    • If you don't agree with the team's response.*, explain your objections in a similar but separate comment starting with the line # R.
    • If the team has indicated the bug as a duplicate of another, but you don't agree with it, explain your objections in a comment starting with the line # D.
    • If you wish to update your objections, you may edit the one you previously added.
  • Do not,

    • change the subject, labels, or the description of the original issue.
    • edit the labels (i.e., text/colour) that we have provided, add new labels to the repo, or delete labels in the repo.
    • close bug reports, or reopen bugs you previously closed.
  • If you do not respond to a dev response, we'll assume that you agree with it.

  • If you would like to revise your own initial type/severity in response to the team's inputs, you can state that in your explanation e.g., you rated the bug severity.High and the team changed it to severity.Low but now you think it should be severity.Medium (do not change the original labels yourself though).
    Similarly, if the bug was rejected, but you think it should be NotInScope, you can disagree with their response.Reject and give your reasoning why it should be NotInScope.

  • You can also refer to the below guidelines, mentioned during the previous phase as well:

  • If the dev team disagreed with an aspect (i.e., /severity/) and you now agree with the dev team's position, it will not hurt your accuracy rating. Here are some examples (for the severity.*):
Tester choice Dev choice Tester reaction Teacher decision Dev accuracy Tester accuracy
High agreed
High Low agreed no effect
High Low disagreed High
High Low disagreed Low

FAQ If the bug I reported is NotInScope, how does it affect my accuracy bonus?


FAQ If a bug is NotInScope, does the severity.* label still matter?


FAQ Can I (i.e., the tester) add more information about the bug when I object to a dev team's response?


FAQ What if the team rejected my bug report without giving a reason?



PE Phase 4: Tutor Moderation

In this phase tutors will look through all dev responses you objected to in the previous phase and decide on a final outcome. Students are not usually involved in this phase.

tP: Practical Exam Dry RuntP: Grading